The Defence of Lynclump.

More Napoleonic Blackpowder this week with the continuation of me and Simon’s long running series of linked games. With the disaster of my attempt  to take the crossroads in the last two games we now see the French forces retreating to the Village of Lynclump (a fictional village) which is garrisoned by the 27th Polish Infantry & 4th French Artillery Brigades. Both me and Simon had dropped a few and added a few units to keep the armies looking like the original force’s plus for the first time we were using the lists from the Albion Triumphant 100 days campaign supplement with me get 1,000pts of French while Simon had 1,500pts of mixed Allies lead by the Duke of Brunswick. There were 3 building areas in my deployment area, the person who held the most of these at the end of the game was the winner, the Allies had the first turn.

The set up.

French deployment.

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The Allies.

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The game began with the Allies advancing on all front.

Dutch/Belgium militia on the left flank.

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The British Light Cavalry plus a Brunswick Infantry Brigade on the right flank.

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With most of the rest of the Allied force moving up the centre, the only Brigade that wasn’t keen to move was the British Elite Infantry one which decided it would prefer to hold back at the moment.

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Well what can I say about the start of the French turn………..first unit, first dice roll, double six blunder and off towards the enemy go marching the 6/7th Hussars………brilliant 😦

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To add salt to the wound I then failed to move my other Light Cavalry Brigade on the other flank or bring up the other Hussar Regiment to screen there strung out fellows even though I used my General to do the latter order.

Simon wasn’t going to miss his chance so in went the British Light Cavalry, winning the combat, pushing me back and then sweeping into both my Hussar regiments who were both in column of march.

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As you can imagine this didn’t end well for the French with both units having to retreat off the table with the 2nd Hussars begin shaken so not able to return……..oh b***s!

In the centre things had slowed down a little for the Allies but the advance did continue.

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It was now time for the Allies to launcher there main attack, this was going to be by the British Brigade’s Scot’s Regiments with the Highlanders going in first. Holding the first building assaulted was a battalion of the Polish Vistula Legion who I had given the tough fighter upgrade (re-roll 1 dice in H2H combat) the problem was they had been badly shot up by the Allied artillery and were Shaken already.

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The Poles held for a turn but in the end they couldn’t hold back the tided and broke and fled.

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On the French right flank thing were looking a bit better with my Lancers forcing one of the Dutch/Belgium (large) Infantry Regiments to form square, who were then charged by my Isenbourg Militia battalion, the Militia won the combat and this time it was Simon who rolled the bad dice with not only the large Regiment breaking but also the Militia unit that had been supporting it.

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Back at the buildings and it was up to the French Old Guard Brigade to try and retake the complex. The attack went in but the Scots held there ground and forced the French back.

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While the fight was going on for the centre building one of the other buildings was assaulted by one of the Hanoverian Light Regiments, this was held by the 4th Polish Line who I had not upgraded, again they had taken a pounding from artillery and musketry but unlike the Vistula’s the broke straight away.

It was all come down to the wire now with time almost up and the Allies holding 2 out of the 3 buildings, it was the last chance for the French to turn the tide.

First off the 9 Legere (light) were sent in against the Hanoverians, this went poorly with the French easily defeated and sent packing straight off the battlefield.

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But both me and Simon both knew were the real decider would be, yes the centre building held by the Highlanders. Again the Old Guard went in this time I also gambled and pulled the last Polish battalion(2nd Vistula Legion battalion) from the last remaining French held building to also charge in against the Scots………

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The bones were rolled and the French won the combat but only by 1, it all came down to the break test now as long as Simon rolled high enough the Scots would hold and the game would be his…………………………………………………………..the dice were cast and the Highlanders held there ground to give the win to the Allies.

Another awesome game, really close and great fun, thanks again Simon for being such a good opponent.

Anyway that’s it for now, hopefully we will be continuing are series of games next week with the French retreating and the Allies pressing home there attack but wait is that French reinforcements I see on the horizon………..?

Cheers

Steve.

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2 Responses to The Defence of Lynclump.

  1. Matt says:

    Another cracking game and report!
    We had family here at the weekend so a jolly to the club was not really an option.
    Devizes next weekend!
    Cheers
    Matt

  2. lurkusspleen says:

    I’ll see you there mate as i’m coming along on the Saturday for a few hours to do a bit of Shopping 😉 .
    Cheers
    Steve.

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